Object Bindings

Objects (also known as game entities) are basic building blocks.

They contain components and can act as physical objects that move and interact with other objects within the game space. Objects can act in many different ways depending on the set of components that they are given.

Components
Components allow objects to behave in different ways. Components can be accessed just like a Property. The following code adds a Transform to an object with the starting position [1, 2, 2]: local object = object.Create object:Attach("Transform", Vector.Create(1, 2, 2))