Rigidbody Bindings

Rigidbody is the base for all objects that continually have forces applied to them. This is also required in order to attach a ConvexHullCollider.

Attach
object:Attach(

"Rigidbody",

number Type = 0,

Vector ConstantForce = Vector.Create(0, 0, 0),

Vector LinearVelocity = Vector.Create(0, 0, 0),

Vector AngularVelocity = Vector.Create(0, 0, 0),

Vector ConstantTorque = Vector.Create(0, 0, 0),

string MaterialName = "Default"

)